27 September 2011

Amidar Analysis

Over the last couple of days I’ve been working on boosting my score on Amidar. If you’re not familiar with the game then there’s an amusing write-up of it at Classic Gaming that is well worth a read.

One of the best ways to improve your score on this game is via the bonus stages. After each level there is the opportunity to earn 5,000 points by guiding a pig down the correct path from the top of the screen to get to the bananas at the bottom. Yes, I know how silly that sounds! Anyway, correctly guessing the path in real time is nigh-on impossible as you only get a short amount of time before the pig starts it’s way down the maze automatically.


After having a few plays of the game and taking photos of each bonus maze I discovered that each layout remains static from game to game. By backtracking from the bottom of the maze to the top it is possible to work out the correct path for each bonus round, so I did this for the first three bonus rounds and now have a small ‘cheat sheet’ handy whilst playing the game!



The other way to significantly boost your score is to fill in all four corners of each maze, which allows you to temporarily catch the enemies much like collecting a power pill in Pac-Man. Just like Pac-Man each enemy caught increases a multiplier, with 200 points for the first, 400 for the second and so on. With at least five enemies on each screen, that’s a lot of points to be had. Unlike Pac-Man however, the enemies don’t run away from you when you turn the tables on them. Instead they carry on the same path as normal. Since both the player and enemies move at the same speed, chasing after them is futile, so the best approach is to fill the fourth corner in just as the majority of your foes are approaching you. They will carry on heading towards you and effectively become lambs to the slaughter!

Putting these tactics into practice has already seen a massive improvement in my score as you can see below, and I expect to reach 100,000 points within my next few attempts...

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