Showing posts with label pitfall ii. Show all posts
Showing posts with label pitfall ii. Show all posts

13 December 2011

Week 11 and 12 Summary

A summary of the last two weeks here, as by the time I got around to writing the summary for week 11 it was already halfway through week 12!


The first major highlight of the last two weeks was breaking 100k on Crazy Kong, but there have been several notable score increases since then as well. The one I was most pleased with was finally getting BurgerTime out of red status. I have been plugging away at this for a while and after getting so close with a score of 34k, I finally broke the 35k threshold in style with a new top score of 57,100! A lot of that was brought about by a fluke of trapping 4 or 5 enemies on one burger with a single pepper spray and then dropping them down, which yielded over 10,000 points. Whether I’ll ever be able to do that again remains to be seen but that is clearly the way to amass the big points.


Another status change occurred on Taito’s Rastan with an increase of nearly 50k to a new score of 86,600. To be honest that wasn’t too difficult to achieve and I think this will eventually go down as a fairly cheap game to get 100k on.


While there weren’t any other status changes, I have managed to boost scores on quite a few other games too, including a 30k increase on Indiana Jones and modest boosts on Pitfall II, Ghosts N Goblins and Ms Pac-Man.


Last but not least came a major breakthrough on Donkey Kong. I negotiated the third elevator stage for the first time, which yielded a new high score of 95,100. Frustratingly I had lost a couple of cheap lives on earlier stages which meant I couldn’t capitalise on my progress, but having done it once I’m sure I can do it again now, so 100k is suddenly within reach!


So, with all the above in mind, my aim for the next couple of weeks is to reach 100k on three more games, meaning I will have completed 25% of my challenge by Christmas...

20 November 2011

The Path to Points in Pitfall II

While I’m still nowhere near the 100k mark for Sega’s conversion of Activision’s classic Pitfall II, I have learned a few ways of maximising points on the first stage of the game. So here are my tips for avoiding danger and getting as many points as possible before entering the titular Lost Caverns…

1.      You get points for simply running, so try to run around as much as possible to boost your score. Bear in mind this approach has to be tempered against the time limit, which is only increased when you pick up treasure.

2.      On any screen where things are falling from the sky (excluding the volcano screens) if you hand around for long enough a bonus money bag will fall from the sky. The location this falls from seems to be pretty static. Money bags give you 1000 points each but more importantly add 30 seconds to your time limit.


3.      On the screens where there are logs rolling towards you and there’s a hole in the middle of the screen with a scorpion underneath, I’ve found that if you start running across the screen immediately you can jump over the first log and fall through the hole and you’ll never actually hit the scorpion. It will be close, but you should then run left and pick up the treasure from the preceding screen.


4.      It seems to pay off time-wise to take action straight away. For example on the screen with the swinging ropes you can run and jump on to the first rope as soon as you appear on the screen. Similarly on the screen with the crocodiles you can just start running and jump over them immediately. This is important as you need to keep moving as quickly as possible to avoid running out of time.


5.      When you get to the final screen of the stage, immediately run and jump over the first fireball and fall through the hole in the middle of the screen. Chances are you will probably die due to hitting the bat on the lower half of the screen, but this is actually an advantage as you will restart the screen on the lower part with a full 3 minutes of time. You can then run to the left to pick up a money bag and then go back and finish the stage by collecting the key. You get a bonus for all remaining time so will get way more points this way than if you complete the stage with just a few seconds remaining. Of course you may regret losing that life later on, but by that point you should have got an extra life for reaching 20,000 points so you could just see it as a worthy sacrifice!

30 October 2011

Pitfall and DK Jr out of the Red!

As I mentioned in my last update, I was determined to pass 35k on at least one of the games that I’ve thus far failed to do that on, and yesterday I actually managed it on two of them!

First up was Pitfall II, where I finally got past the first stage of the game and the resulting end of level bonus pushed my high score up to 38,870. As I suspected, progression in this game is simply a matter of working out how to deal with each screen, and there are a few score-increasing tips I’ll share at a later date.

The second game was Donkey Kong Jr. After several attempts where I got around 31k each time, at last I worked out the best way to pass the fourth screen and achieved a score of 39,200! The fifth screen (the second ‘chains and locks' level) unfortunately brought me crashing to an abrupt halt and I suspect it will be a while before I push that score much higher!



20 September 2011

Baseline Scores

Having decided on my list of games, I thought I better start by setting some baseline scores on the games I hadn’t previously recorded ones on. Here’s my updated log:



Based on one or two attempts, it shouldn’t be too challenging to reach 100k on the likes of Contra and Dragon Spirit, but for Phoenix and BurgerTime I’m already thinking of renaming this blog The 10k Challenge! Pitfall II also looks like it will be hard work, but the 10k score was set on my second go after getting less than 3,000 on the first, so it looks like it will just be a matter of learning the layout of each screen to make reasonable progress.

So there we have it, the scale of this challenge is now fully laid out. Now I need to decide whether to try and go for ‘quick wins’ on the games that I’m already fairly close to the target score, or start plugging away at some of those lower scores to get them out of the red…