29 November 2011

Week 10 Summary

Well compared to last week, this was a bit of a disappointment…

I’ve decided to add a new stat to the summary which is my average score across all 40 games. This way I can see how close I’m getting to my target and hopefully this will increase each week of course!

With my focus this past week on boosting scores I hadn’t improved since the start of the challenge, progress was expected to be modest, and so it was. I did play quite a lot of other games such as Dig Dug, Asteroids and Flying Shark, but failed to improve my scores on any of those games. Consequently the only notable achievement of the week was boosting my score to 44,600 on Joust, taking it from red to orange status.

The only other score boost was Crazy Kong, with an increase of 5,200 points. While this doesn’t seem particularly special at first glance, in terms of gameplay it was quite important as I managed to get past the third elevator stage for the first time. Unfortunately the following rivets level saw me lose three lives to some insanely angry fireballs!

You may wonder why Crazy Kong even appears in this challenge as to many people it is just a poor clone of Donkey Kong. However the truth is that unlike many bootlegs of Nintendo’s classic, Crazy Kong is actually an officially licensed version and offers different scoring challenges due some of the hammers being inaccessible.

Anyway, this week I’m not setting myself any targets - I’m just going to play the games I most feel like playing and see what happens. Next week’s update could therefore be really good or really bad!

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