Showing posts with label joust. Show all posts
Showing posts with label joust. Show all posts

14 August 2013

Scramble Scrapes Through

I’m not particularly happy about it, but I did manage to increase my score on Scramble last week by a measly 3,500 points to 27,940. As a result, it stays in the 100k Challenge for now!



I truly hate this game. The first four stages are relatively easy, but the maze-like fifth stage induces swearing like almost no other game before it (although Mappy and Joust are contenders!)

I don’t think it helps using a microswitched joystick, which is almost too precise when navigating that fifth stage. I have finally managed to negotiate it a couple of times, only to find what must be the most pathetic and annoying end of level boss in the history of gaming – a tiny base that is seemingly impossible to destroy!

Next time around I hope to finally vanquish that end of level nuisance, thus giving the opportunity to surpass 30,000 points, but for now I have had enough of Scramble!

I haven’t decided which game to focus on next, despite it already being midweek, but that’s due to some distractions that I’ll give more details on in my next update…

4 August 2013

Monthly Summary – July 2013

Time for a round up of my efforts over the last month or so, but first I should mention how I progressed with last week’s game, Dragon Spirit. The game itself is intensely frustrating at times, but my progress was actually very similar to the previous week’s attempts on Joust.

On my first go last Sunday I immediately posted a new high score of 57,550, an increase of 5k from my previous best. What then followed over the next few days was a number of attempts that got nowhere near that score, one that increased it by just a small amount, and then finally a more significant improvement to 63,820. After that I gave up as the game was driving me nuts!


Interestingly I got the 63k score without making it past level 2, whereas the 58k I got earlier was achieved on my first ever progression to the third level. So there are definitely ways to boost scores on earlier levels, but it seems to be reliant on getting random power ups rather than any actual skill!

So that’s a score increase on every game since I started focussing on one game per week. There have been no significant achievements as yet, but each of the games is edging that little bit closer to 100k. Below is the latest status on all games and a summary of my progress since returning from Funspot in June.




This week I’m concentrating on a game that I have yet to better my score on since starting the 100k Challenge - Scramble. I’ve decided that if I can’t make any progress on the game after a concerted effort this week, I’m going to ditch it in favour of something I actually enjoy playing!

28 July 2013

Beating the buzzards!

No, it’s not a euphemism; it’s a comment on my progress with the Williams classic Joust over the past week. Actually, to be more precise, I managed to narrowly beat my previous score of 57,850 on my very first attempt last Sunday, and then just two games later I upped the score to 69,400 points.



The rest of the week has been spent trying to better that, but despite several scores of 65k or more, I haven’t topped the score I set a week ago. Probably should’ve quit while I was ahead!

Next week I’m going to focus on one of the later releases from my selection of games – Namco’s vertical scrolling shooter Dragon Spirit

21 July 2013

The heat is off and the scores are up!

Finally there’s been a drop in temperature this weekend that has allowed me a little more gaming time in the evening. As I mentioned in my last update, I was focussing on Donkey Kong Junior, and after almost losing the will to live with the game, I finally managed to better my score, albeit only by a thousand points or so. The new score is 40,300 so at least I’ve surpassed the 40k mark!


I then had a couple of quick games of Rally-X to round off my evening, and managed to improve my high score after just two attempts. Again, not a major increase but the new score is 54,960 and every little helps!



My focus for next week is Joust. So far I’ve succeeded on every game I’ve tried to increase a score on – will this one continue the trend?

7 March 2012

Week 20 Summary

It’s probably not really Week 20, but 20 is a nice round number and since the last month or so has been fairly inactive, let’s call it Week 20!


It’s fair to say progress is slowing down as my scores on a lot of games get closer to 100k. Inevitably it’s more difficult to push the scores higher beyond a certain level, so don’t expect to see a lot of difference on some scores from week to week.

That said, I have managed to push one more game into yellow status with a score of 77,900 on Green Beret. Aside from that the most significant increase was on Joust, with my new score being 57,850.


I also posted a modest increase of just over 6k on Lady Bug and an even more modest one on Asteroids, which along with Scramble continues to frustrate me as they are the only two games remaining in red status.

This week I’m taking a more structured approach by working through my list alphabetically and having five credits on each game to try and increase the score. I don’t imagine I’m going to be playing every game on the list this week, but let’s see how I get on...

29 November 2011

Week 10 Summary

Well compared to last week, this was a bit of a disappointment…


I’ve decided to add a new stat to the summary which is my average score across all 40 games. This way I can see how close I’m getting to my target and hopefully this will increase each week of course!

With my focus this past week on boosting scores I hadn’t improved since the start of the challenge, progress was expected to be modest, and so it was. I did play quite a lot of other games such as Dig Dug, Asteroids and Flying Shark, but failed to improve my scores on any of those games. Consequently the only notable achievement of the week was boosting my score to 44,600 on Joust, taking it from red to orange status.


The only other score boost was Crazy Kong, with an increase of 5,200 points. While this doesn’t seem particularly special at first glance, in terms of gameplay it was quite important as I managed to get past the third elevator stage for the first time. Unfortunately the following rivets level saw me lose three lives to some insanely angry fireballs!


You may wonder why Crazy Kong even appears in this challenge as to many people it is just a poor clone of Donkey Kong. However the truth is that unlike many bootlegs of Nintendo’s classic, Crazy Kong is actually an officially licensed version and offers different scoring challenges due some of the hammers being inaccessible.

Anyway, this week I’m not setting myself any targets - I’m just going to play the games I most feel like playing and see what happens. Next week’s update could therefore be really good or really bad!